General discussion

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About digit keys in 2.6

hello,

not a bug but just a comment/ask.

First, here are the relevant informations :
- Moc 2.5.0-beta2 on Linux 3.15.8-1-Arch x86_64

Just changed from debian stable (7.0 - don't remember which Moc version was installed) to ArchLinux.
When using my former configuration file, mocp starts with the following message :
- Using digits as keys is deprecated as they may be used for specific purposes in releases 2.6.

It's not really an issue, as the message couldn't be clearer and mocp starts normally. I can use my old shorcuts for fast dir. without any error message.

But...

I'm french, using an azerty keyboard. So, logically, qwerty's keys given in config.example ( !@#$%^&*() ) are largely distributed on an azerty keyboard, which is not the most confortable disposition for fast directories.
As digits keys are deprecated - even if it doesn't cause any real problem, seems it will in 2.6 - I want to follow the indications and find an other way to configurate fast dir's keys.

So, I tried with AZERTY special caracters of digit line on keyboard, which are : &é"'(-è_çà

The problem is that some of those caracters are not allowed and cause a FATAL_EROOR when parsing the ~/.moc/keymap file.
As most alphabetical keys are used, it's not possible to have a range a keys next to each others on other lines. And F1...F9 are used for external commands. KP_1...9 or "eacute" are not allowed.

Is there a way to get round with that ? I mean, scattered keys to access fast dir. is not really an easy and "fast" way.
If digits are not allowed in next version, it will be a problem for non-qwerty users. Or maybe I just didn't catch a better way to do it ?

(And I'm curious about the announced use of digits keys ?)

Thanks in advance (and for the great work done here !)

How to Report Bugs Effectively

I'll be having more to say on what I would like to see in MOC bug reports after version 2.5 is out and I have more time to do so, but I recently reread an essay by Simon Tatham and it agrees with much of what I would have to say.

Issues binding XF86 media keys in moc

I am attempting to bind media keys in moc, but moc does not recognize their names in the keymap file. Can I bind their keycodes directly?

Examples:
pause=XF86AudioPlay
pause=164

I'm trying to run a computer without x, so I can't bind the keys using a program tied to x.

Detailed info (tag) of playing/selected song

How do I view detailed info (meta tags) of a music file that is playing or selected? thanks

Surround sound

Hi,
Does support surround sound, more than two channels?
If yes, how I can set up it?

Thanks

Output MOC on the input-channel of a device

Hi, how can i configure MOC to output it's sound on the "Mic" channel (or "Capture") of my Soundcard?

So, if i adjust the level of "Mic" in alsamixer, the volume of MOC will decrease but other applications won't decrease it's volume

Force MOC to fade down if another application is playing sound

I have the following setup:

Ubuntu 12.04 Server, MOC running with alsa and a custom ruby app which is playing soundfiles occasionally (e.g. an advertisement mp3 every 20 minutes, or a happy_hour mp3 if some event happens and so on)

The ruby app is event or scheduled drived with his internal logic and the server is connected to the sound system of our store.

Now i want to use the same server (and the already established connection to the sound system of the store) to play mp3s out of a playlist.

this works fine by now but one thing i really have to change:

when MOC is playing a song and the ruby app wants to play an advertisment, they are all on the same sound level and advertisment get drowned out by the music playing. Is there a way i can:

a) set up moc to run on a virtual sound line, so i can seperate the ruby and moc daemons from one another and separately adjust the sound levels of each applications

and the importan one

b) can i tell MOC, alsa or what every application, that as long as a sound is played from the ruby app (or from a specific sound line), fade down MOC (or the MOC-virtual-sound-line/device) by 90% and, as soon as the other application stops playing readjust the soundlevel of moc back to it's origin?

thanks for your help

Problems with Android-friendly keymap

It would be so handy to control moc with a smartphone. Many of the keys that moc uses by default are very hard to access with the typical Android keyboard. I created a keymap file with these lines:
toggle_menu = w
toggle_menu = m
toggle_menu = TAB

(this is not the entire keymap file)

The TAB key still works to move the ?cursor? (if that's the term) between the 2 panels, and some of the other redefined keys work, but if I hit the w or m key, it just says "Bad command". Does anyone know why, or how to fix it? Yes, my ~/.moc/config file points to the keymap file, like this:
# Choose a keymap file (relative to ~/.moc/ or absolute path).
# Example keymap with description is included (keymap.example).
Keymap = /home/will/.moc/keymap.android-usable

You don't get very far with moc if you can't switch to the playlist panel. Thanks for any ideas.
Will

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