General discussion

Here you can discuss everything related to MOC which doesn't fit other subforum.

Issues binding XF86 media keys in moc

I am attempting to bind media keys in moc, but moc does not recognize their names in the keymap file. Can I bind their keycodes directly?

Examples:
pause=XF86AudioPlay
pause=164

I'm trying to run a computer without x, so I can't bind the keys using a program tied to x.

Detailed info (tag) of playing/selected song

How do I view detailed info (meta tags) of a music file that is playing or selected? thanks

Surround sound

Hi,
Does support surround sound, more than two channels?
If yes, how I can set up it?

Thanks

Output MOC on the input-channel of a device

Hi, how can i configure MOC to output it's sound on the "Mic" channel (or "Capture") of my Soundcard?

So, if i adjust the level of "Mic" in alsamixer, the volume of MOC will decrease but other applications won't decrease it's volume

Force MOC to fade down if another application is playing sound

I have the following setup:

Ubuntu 12.04 Server, MOC running with alsa and a custom ruby app which is playing soundfiles occasionally (e.g. an advertisement mp3 every 20 minutes, or a happy_hour mp3 if some event happens and so on)

The ruby app is event or scheduled drived with his internal logic and the server is connected to the sound system of our store.

Now i want to use the same server (and the already established connection to the sound system of the store) to play mp3s out of a playlist.

this works fine by now but one thing i really have to change:

when MOC is playing a song and the ruby app wants to play an advertisment, they are all on the same sound level and advertisment get drowned out by the music playing. Is there a way i can:

a) set up moc to run on a virtual sound line, so i can seperate the ruby and moc daemons from one another and separately adjust the sound levels of each applications

and the importan one

b) can i tell MOC, alsa or what every application, that as long as a sound is played from the ruby app (or from a specific sound line), fade down MOC (or the MOC-virtual-sound-line/device) by 90% and, as soon as the other application stops playing readjust the soundlevel of moc back to it's origin?

thanks for your help

Problems with Android-friendly keymap

It would be so handy to control moc with a smartphone. Many of the keys that moc uses by default are very hard to access with the typical Android keyboard. I created a keymap file with these lines:
toggle_menu = w
toggle_menu = m
toggle_menu = TAB

(this is not the entire keymap file)

The TAB key still works to move the ?cursor? (if that's the term) between the 2 panels, and some of the other redefined keys work, but if I hit the w or m key, it just says "Bad command". Does anyone know why, or how to fix it? Yes, my ~/.moc/config file points to the keymap file, like this:
# Choose a keymap file (relative to ~/.moc/ or absolute path).
# Example keymap with description is included (keymap.example).
Keymap = /home/will/.moc/keymap.android-usable

You don't get very far with moc if you can't switch to the playlist panel. Thanks for any ideas.
Will

A Disappointing Month

I had set myself the goal of getting MOC 2.5-beta2 out during the month of September, but despite my best intentions real world concerns have managed to interfere once again with the MOC Master Plan.

Display another directory on the right instead of the playlist

Hello everybody,

I never use the playlist, so for now I hide it by redefining the `Layout1` in the config:

Layout1 = directory(0,0,100%,100%)

Is there a way to display two different directories: one on the left and one on the right instead of the playlist?

The directory on the right could be for instance one of the Fast directories, and could be changed independently
of the main directory on the left.

Alternatively, is it possible to make MOC play music from a directory recursively (including files in subdirectories)?

Thanks

Aziz Light

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